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For Holy Paladins, by a Holy Paladin

This blog is a source for players searching to learn and discuss the "ways of the light" to aid their allies in battle against those who would destory the world... of warcraft.





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Saturday, January 1, 2011

Glyphing



 Glyphs

Minor Glyphs:

Major Glyphs:

Prime Glyphs:



Why do you glyph this way?

The minor glyphs are pretty easy to understand.   They are for buffing purposes, not mandatory, but if you want to get all "elitistjerk" on it, then use them.

We use Glyph of Lay on Hands  because this reduces the cooldown of our spell, and allows for it to be used more freely.  Still not the greatest cooldown, but glyphing for it will make it free for trash pulls that do not go to plan, and you will still have it up for a boss fight.  The old cooldown was 11 minutes, while the new cooldown, with the glyph, is 7 minutes.

Glyph of Divine Plea is a really awesome glyph.  Anything that can be used to give mana back, should be used.  This gives us more mana back from our ability Divine Plea, which is nice since our mana pools are large so that makes 5% more noticeable.  Bare in mind the ability still lowers our healing spells by 50%.  I do not recommend using this ability if you are having to focus the tank during a certain phase, but when there is minimal damage going out.  If you find you do need to use it during high damage phases, use your Flash Heal to maintain HP, but be sure to not cast more than just a few times. 

Our Light of Dawn was recently given a slight nerf.  It's still considered a "smart-heal", so do not let the nerf stop you from using it.  Mana-Free spells are always welcomed.  The Glyph of Light of Dawn makes the spell hit one extra target.  This, of course, is very handy and should not need extra explaining as to why.

Glyph of Divine Favor increases it duration by 10 seconds.  Basically, we get more time with 20% more haste and spell critical chance.  Divine Favor has changed from its once, mana cost reduction, to allowing harder hitting, faster heals.  Although, having the reduced mana cost of 50%, was extremely nice, this spell can now be used more as a cooldown during large raid damage.  This will assist in getting the raid up quickly, or if the tank(s) take a bit of spike damage.  So, it is definitely a must.

Our Word of Glory is a nice, quick heal with no mana cost.  Depending on the stacks of Holy Power you have, will depend on how much this will heal your target.  Glyph of Word of Glory is useful because it makes the ability heal for 10% more.  Since our direct heals have always been strong, having an extra strong direct heal will assist when you may be struggling for mana during a fight and need to still keep a tank and/or raid member up.

The Glyph of Seal of Insight allows the effect of our healing spells to be increased by 5%.  This glyph is a must.  Anything that will give us stronger heals, will aid you in not only pve, but also pvp. 






*** I do not use the glyph for beacon of light.  BoL has changed, and now lasts a long duration without having to glyph for it.  Plus the glyph itself changed.  It allows it to be cast with no mana cost.  Only thing is, the mana cost is a mere 1405 mana and lasts for 5 minutes.  If you would really like to have this glyph, feel free to use it, but I felt that it was obsolete after the BoL changes and changes to the glyph itself.***